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	<title>Comments on: Introducing Grockit, the SAT Study MMORPG</title>
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	<link>http://edugamesresearch.com/blog/2008/09/15/introducing-grockit-the-sat-study-mmorpg/</link>
	<description>Research and discussion concerning instructional video games</description>
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		<title>By: Ultimate Game Card</title>
		<link>http://edugamesresearch.com/blog/2008/09/15/introducing-grockit-the-sat-study-mmorpg/comment-page-1/#comment-1141</link>
		<dc:creator>Ultimate Game Card</dc:creator>
		<pubDate>Tue, 25 Aug 2009 00:40:13 +0000</pubDate>
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		<description>An mmorpg that helps you study for the SAT&#039;s? That sounds pretty cool, especially since I&#039;m taking the SAT&#039;s some time soon, lol.</description>
		<content:encoded><![CDATA[<p>An mmorpg that helps you study for the SAT&#8217;s? That sounds pretty cool, especially since I&#8217;m taking the SAT&#8217;s some time soon, lol.</p>
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		<title>By: Interactive Technologies At the T+L Conference &#171; iThinkEducation.net!</title>
		<link>http://edugamesresearch.com/blog/2008/09/15/introducing-grockit-the-sat-study-mmorpg/comment-page-1/#comment-1140</link>
		<dc:creator>Interactive Technologies At the T+L Conference &#171; iThinkEducation.net!</dc:creator>
		<pubDate>Fri, 03 Apr 2009 09:22:43 +0000</pubDate>
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		<description>[...] The National School Boards Association (NSBA) is presenting the conference. The folks at IQity noted the NSBA’s top 3 educational trends were: Online learning opportunities; Access to school related software and projects anywhere on the network tied with unlimited Internet access; and Online communication tools, notably global social networks. There has long been a convergence of social sites with gaming. Many social sites offer games which members can play together with friends. Meanwhile, many online games serve the same functions as social sites, allowing friends to play together while socializing. A lot of interest is percolating around the idea of harnessing social networks for education, as we saw recently with the development news of a MMORPG for SAT studies. [...]</description>
		<content:encoded><![CDATA[<p>[...] The National School Boards Association (NSBA) is presenting the conference. The folks at IQity noted the NSBA’s top 3 educational trends were: Online learning opportunities; Access to school related software and projects anywhere on the network tied with unlimited Internet access; and Online communication tools, notably global social networks. There has long been a convergence of social sites with gaming. Many social sites offer games which members can play together with friends. Meanwhile, many online games serve the same functions as social sites, allowing friends to play together while socializing. A lot of interest is percolating around the idea of harnessing social networks for education, as we saw recently with the development news of a MMORPG for SAT studies. [...]</p>
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