Time Keeps on Slipping Away in Video Games

Wai Yen Tang has a great write up on a study by Simon Tobin and Simon Grondin over at Université Laval in Canada on time perception while playing video games. Two groups of high school students measured game time prospectively (estimating in advance) or retrospectively (estimating after completion). A timed reading task was used against game play.

In general, they found that participants overestimated during the short tasks, whereas they underestimate for the long task. When looking at the total duration (by adding all three time judgments), the participants were fairly accurate, according to the authors. There were no gender differences, differences between task difficulty, previous experience, level of enjoyment or type of time judgment.

We know that placing academics within video game environments can help students enjoy the learning process, but this is a most interesting way to see if time perception might be altered within games. It certainly touches on flow theory, if nothing else.

References:
Tobin, S., & Grodin, S. (2009). Video games and the perception of very long durations by adolescents. Computers in Human Behavior, 25, 554-559.


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