Top 10 Video Game Research Bibliographies

Had a nice conversation via e-mail with a fellow doc student on the East coast recently. The subject of a video game bibliography came up, thus this entry. The main criterion for inclusion: the bibliography is freely available online. If there is one out there I missed that should be included, please let me know.

Here they are in no particular order:

Digiplay Initiative
Jason Rutter and Jo Bryce at University of Central Lancashire, UK

Description: A dynamic online bibliography dedicated to research on video games. As of this writing, over 2,000 entries are included.

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SAGE-BC
Developed by SAVIE, Inc. for the SAGE for Learning research network in British Columbia

Description: “The SAGE Repository is a knowledge base comprised of reading grids based on articles dealing with educational games, simulations and simulation games and of analytical grids based on existing games, simulations or simulation games… The Repository is built by and for the community of researchers, professionals and students interested in game, simulation and simulation game research.”

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Parker/Becker Games Bibliography
J. R. Parker and Katrin Becker for IEEE Computer Society Task Force on Game Technologies (TFGT)

Description: This online bibliography is divided into publications appearing annually from before 1970 to 2007.

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Syamsul’s Funology
Syamzai, a doc student in Malaysia

Description: Syamzai’s entire blog is devoted to serving as a bibliography for gaming research. For instance, the journal articles bibliography is here.

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Virtual Worlds in Education
Sharon Stoerger at University of Indiana

Description: It’s Not Whether You Win or Lose, but How You Play the Game: The Role of Virtual Worlds in Education, Annotated Bibliography.

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Games Bibliography
Bibliobouts Project at University of Michigan

Description: An annotated bibliography divided into different sections.

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Video Game Bibliography for Rhetoric Teachers
Dept. of Rhetoric and Writing at University of Texas Austin

Description: “This bibliography aims to acquaint rhetoric instructors with articles and books on video games and pedagogy. It should provide a helpful resource to instructors who would like to incorporate video games or similar technology in their rhetoric classrooms.”

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Bibliography of Network Games Research
Sheng-Wei (Kuan-Ta) Chen at Institute of Information Science in Taiwan

Description: “This list contains a number of network gaming related papers we came across.”

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This Might Be a Game
Jane McGonigal’s Bibliography from her doctoral dissertation.

Description: “Her dissertation, ‘This Might Be a Game’, which she completed in 2006 [UC Berkley], focuses on the ways that alternate reality games influence and change the real world. Her dissertation received the international Leonardo Art + Technology Award for the most significant new media research filed in Fall 2006.”

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Potential Positive Effects of Video Games, Merits Research
James Zimmer-Dauphinee at Georgia Southern University

Description: “There are obviously many differing views on the effects and uses of video games.  Unfortunately, these views are largely based on theories and ideas which may actually have no real basis in fact…”

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Update:

As more become available, and I learn about them, I’ll include them here. This one is via Play Think Learn. Be sure and send me a link if there are other good ones out there.

InvestiGaming
Carrie Heeter and Brian Winn at Michigan State University

Description: A dynamic bibliography focusing on gender research in games.

Update:
Here’s a list of papers for online medical training via gaming technology from the Pulse!! project at TAMU-CC.

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Other Links to this Post

  1. Top 10 Video Game Research Bibliographies « Percuma Untuk Anda — July 23, 2009 @ 2:09 pm

  2. Top 10 Video Game Research Bibliographies — August 6, 2009 @ 3:25 am

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