Category: CFPs

CFP: CELDA 2014

Cognition and Exploratory Learning in Digital Age, CELDA 2014 will be held in Porto, Portugal October 25-27. Below is the Call for Papers.

The CELDA 2014 conference aims to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a fast pace and affecting academia and professional practice in many ways.

Paradigms such as just-in-time learning, constructivism, student-centered learning and collaborative approaches have emerged and are being supported by technological advancements such as simulations, virtual reality and multi-agents systems. These developments have created both opportunities and areas of serious concerns.

This conference aims to cover both technological as well as pedagogical issues related to these developments. Main tracks have been identified (see below). However innovative contributions that do not easily fit into these areas will also be considered as long as they are directly related to the overall theme of the conference – cognition and exploratory learning in the digital age.

Topics of interest include, but are not limited to the following areas:

- Acquisition of expertise
- Assessing progress of learning in complex domains
- Assessment of exploratory learning approaches
- Assessment of exploratory technologies
- Cognition in education
- Collaborative learning
- Educational psychology
- Exploratory technologies (such as simulations, VR, i-TV and so on)
- Just-in-time and Learning-on-Demand
- Learner Communities and Peer-Support
- Learning Communities & Web Service Technologies
- Pedagogical Issues Related with Learning Objects
- Learning Paradigms in Academia
- Learning Paradigms in Corporate Sector
- Life-long Learning
- Student-Centered Learning
- Technology and mental models
- Technology, learning and expertise
- Virtual University

The Conference will be composed of several types of contributions:

  • Full Papers – These include mainly accomplished research results and have 8 pages at the maximum (5,000 words).
  • Short Papers – These include fresh concepts, preliminary research results but may also contain work-in-progress reports. These have 4 pages at maximum (2500 words).
  • Reflection Papers – These might review recent research literature pertaining to a particular problem or approach, indicate what the findings suggest, and/or provide a suggestion – with rationale and justification – for a different approach or perspective on that problem. Reflection papers might also analyze general trends or discuss important issues pertaining to learning and instruction in the digital age. These have two pages at maximum (1500 words). Authors will be asked to display their work in poster format and will take part in panel session.

All submissions will go through a double-blind refereeing process with at least two international experts.

The proceedings of the conference will be published in the form of a book with ISBN and CD-ROM. Selected Papers will be published to a Special Issue of a Journal.


This is a blind peer-reviewed conference.


Important Dates

- Submission Deadline (2nd call): 7 July 2014
- Notification to Authors (2nd call): 31 July 2014
- Final Camera-Ready Submission and Early Registration (1st call): until 23 June 2014
- Late Registration (1st call): after 23 June 2014
- Conference: 25-27 October 2014

More information can be found here.

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Call for Papers – Religion in Digital Games

I received the following in a recent e-mail from Simone Heidbrink and Tobias Knoll at University of Heidelberg. Please pass this information along to interested colleagues:

The editors of “Online – Heidelberg Journal of Religions on the Internet” (http://www.online.uni-hd.de/) are pleased to announce the relaunch of the journal. It will come up with a new design as well as improved navigation and search functions. By establishing a peer-review system, we will renew our mission of publishing articles of a high academic standard from a multitude of disciplines.

We herewith invite researchers of all disciplines to hand in articles on their research dealing with religions on the internet. We are currently planning to publish 2 issues a year, one of which will be a special issue addressing a certain topic. The next issue to be published in December 2013 will broach the issues of “Religion in Digital Games” (for further information see Call for Papers below).

The journal is always keen to collect high quality scholarship on issues relating to religions on the Internet and welcomes submissions pertaining to all aspects of theses matters anytime to be published in a future issue!

Submissions and queries should be send to the following address:
online.religion@zegk.uni-heidelberg.de.

***Call for Papers***

“Religion in Digital Games – Multiperspective and Interdisciplinary Approaches”

Special issue of Online – Heidelberg Journal of Religions on the Internet (http://www.online.uni-hd.de/), due for publication in December 2013!

Over the past few years, the scientific analysis of digital games and their cultural and social impact has become a growing field of research in various scientific disciplines. Sadly, the issue of religion as an (explicit or implicit) factor in the construction and reception of game worlds, rules and mechanics has been vastly underrepresented in most studies on the field. This negligence seems rather unjustified given the vast presence of e.g. religious symbols, narratives and player actions in popular games like The Elder Scrolls: Skyrim , Bioshock: Infinite and many others.

The special issue on “Religion in Digital Games” seeks to contribute to filling this gap in games research through a multi-perspective and interdisciplinary approach. We herewith invite scholars from Religious Studies, Cultural Studies, Social Studies, Media Studies, Game Studies, Educational Studies, Economics, Theology and other related disciplines to hand in proposals for possible articles which deal with all kind of religious aspects in the context of digital games, i.e. computer games, console games, mobile games.

The articles could (among others) broach the issue of
- game aesthetics
- gaming culture
- reception and recipient research
- ludology
- narratology
- content analysis

In order to present a broad insight into the aspects of religion in digital games, we invite theoretical, methodical and empirical studies referring to these or related topics. We are looking forward to receive the title and a short abstract (max. 250 words) of the planned article until June 30th  2013. The language of the Journal is English, for proposals in other languages please contact the editors beforehand.

Further important dates and deadlines are:

July 15th – Notification on the acceptance of your proposal by the editors.
September 30th – Submission deadline for full article.
October 15th – Deadline for comments, requests of revisions by the editors (if necessary).
November 15th – Submission deadline for revised articles.
December 1st – Publication of the Online Journal.

Please send your abstract and / or further inquiries to the following e-mail address: online.religion@zegk.uni-heidelberg.de.

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