Study: Videogames Don’t Lead to Violence
Patrick Kierkegaard, a doc student over at Essex University, published a paper in the International Journal of Liability and Scientific Enquiry, examining prior studies linking videogames to violence. Kierkegaard found the studies were heavily biased against videogames, finding scientific evidence linking videogames to violence weak at best. While someone predisposed to violence may feed off a violent videogame, the same could be said about a violent book or movie or television show.
Most intriguing, Kierkegaard points out that while videogames have become ever more graphic in recent years, with hardware and software developing to the point where visualizations are increasingly realistic and titles with disturbingly violent content continue to rack up sales, the level of violence in society continues to trend downward. Here is a widely circulated quote included in the news release, picked up by Science Daily and others:
“Violent crime, particularly among the young, has decreased dramatically since the early 1990s,” says Kierkegaard, “while video games have steadily increased in popularity and use. For example, in 2005, there were 1,360,088 violent crimes reported in the USA compared with 1,423,677 the year before. “With millions of sales of violent games, the world should be seeing an epidemic of violence,” he says, “Instead, violence has declined.”
References:
Inderscience Publishers (2008, May 15). Could violent video games reduce rather than increase violence? [Online]. Available: http://www.sciencedaily.com /releases/2008/05/080514213432.htm
Kierkegaard, P. (2008). Video games and aggression. International Journal of Liability and Scientific Enquiry, 1(4). 411-417.