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	<title>Educational Games Research &#187; MacArthur Foundation</title>
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	<link>http://edugamesresearch.com/blog</link>
	<description>Research and discussion concerning instructional video games</description>
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		<title>Study: Internet Socializing Important for Teen Development</title>
		<link>http://edugamesresearch.com/blog/2008/11/23/study-internet-socializing-important-for-teen-development/</link>
		<comments>http://edugamesresearch.com/blog/2008/11/23/study-internet-socializing-important-for-teen-development/#comments</comments>
		<pubDate>Sun, 23 Nov 2008 14:43:09 +0000</pubDate>
		<dc:creator>John Rice</dc:creator>
				<category><![CDATA[MMORPGs]]></category>
		<category><![CDATA[MacArthur Foundation]]></category>
		<category><![CDATA[New York Times]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Surveys]]></category>
		<category><![CDATA[Mizuko Ito]]></category>
		<category><![CDATA[UC Irvine]]></category>

		<guid isPermaLink="false">http://edugamesblog.wordpress.com/?p=654</guid>
		<description><![CDATA[The MacArthur Foundation released a study indicating teens’ online socialization skills are nurtured and developed through exposure to social sites and other online places where socializing may occur such as in massively multiple online role playing games (MMORPGs). On the other hand, the study found teens are not using Internet resources to their full potential [...]]]></description>
			<content:encoded><![CDATA[<p>The MacArthur Foundation released a study indicating teens’ online socialization skills are nurtured and developed through exposure to social sites and other online places where socializing may occur such as in massively multiple online role playing games (MMORPGs). On the other hand, the study found teens are not using Internet resources to their full potential for scholastic purposes. But, teens do engage heavily in “peer-based, self-directed learning online” in topics that interest them.</p>
<p>The study lasted three years, included 800 subjects, and 5000 hours observation of online behavior. The research was led by Mizuko Ito over at UC Irvine. <em>The New York Times</em> reported on the study <a href="http://www.nytimes.com/2008/11/20/us/20internet.html?_r=2&amp;partner=rss&amp;emc=rss&amp;pagewanted=all" target="_blank">here</a>. The executive summary can be found <a href="http://www.macfound.org/atf/cf/%7BB0386CE3-8B29-4162-8098-E466FB856794%7D/DML_ETHNOG_2PGR.PDF" target="_blank">here</a>.</p>
<p class="MsoNormal"><strong>References</strong>:<br />
Lewin, T. (2008, November 18). Teenagers’ internet socializing not a bad thing. <em>The New York Times</em>. [Online]. Retrieved November 23, 2008 from: http://www.nytimes.com/2008/11/20/us/20internet.html?_r=2&amp;partner=rss&amp;emc=rss&amp;pagewanted=all</p>
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		<item>
		<title>Christina Laun’s 100+ Places to Find Funding For Your Research</title>
		<link>http://edugamesresearch.com/blog/2008/07/24/christina-laun%e2%80%99s-100-places-to-find-funding-for-your-research/</link>
		<comments>http://edugamesresearch.com/blog/2008/07/24/christina-laun%e2%80%99s-100-places-to-find-funding-for-your-research/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 01:54:10 +0000</pubDate>
		<dc:creator>John Rice</dc:creator>
				<category><![CDATA[MacArthur Foundation]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Serious Games]]></category>
		<category><![CDATA[Video Game Research]]></category>
		<category><![CDATA[Christina Laun]]></category>
		<category><![CDATA[funding]]></category>
		<category><![CDATA[grants]]></category>
		<category><![CDATA[Kelly Sonora]]></category>
		<category><![CDATA[NEH]]></category>
		<category><![CDATA[NSF]]></category>
		<category><![CDATA[Online Education Database]]></category>

		<guid isPermaLink="false">http://edugamesblog.wordpress.com/?p=395</guid>
		<description><![CDATA[Kelly Sonora over at the Online Education Database dropped me an e-mail recently to discuss Christina Laun’s new article, 100+ Places to Find Funding For Your Research. I know many of the sources Laun mentions have funded research for educational video games in the past, including the National Science Foundation, the National Endowment for the [...]]]></description>
			<content:encoded><![CDATA[<p>Kelly Sonora over at the <a href="http://oedb.org/" target="_blank">Online Education Database</a> dropped me an e-mail recently to discuss Christina Laun’s new article, <a href="http://oedb.org/library/beginning-online-learning/100_places_to_find_funding_your_research" target="_blank">100+ Places to Find Funding For Your Research</a>. I know many of the sources Laun mentions have funded research for educational video games in the past, including the National Science Foundation, the National Endowment for the Humanities, and the MacArthur Foundation. Several other links are offered, and Laun’s list should prove a valuable resource to researchers, educators, and developers looking for a grant or other source of funding. <span> </span></p>
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		<title>Amy Jussel, HASTAC, and MIT Press’ Open Access Books in the MacArthur Series</title>
		<link>http://edugamesresearch.com/blog/2008/01/31/amy-jussel-hastac-and-mit-press%e2%80%99-open-access-books-in-the-macarthur-series/</link>
		<comments>http://edugamesresearch.com/blog/2008/01/31/amy-jussel-hastac-and-mit-press%e2%80%99-open-access-books-in-the-macarthur-series/#comments</comments>
		<pubDate>Thu, 31 Jan 2008 10:27:41 +0000</pubDate>
		<dc:creator>John Rice</dc:creator>
				<category><![CDATA[Game Discussion]]></category>
		<category><![CDATA[MIT]]></category>
		<category><![CDATA[MacArthur Foundation]]></category>
		<category><![CDATA[New York Times]]></category>
		<category><![CDATA[Serious Games]]></category>
		<category><![CDATA[Video Game Research]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Amy Jussel]]></category>
		<category><![CDATA[HASTAC]]></category>
		<category><![CDATA[Henry Jenkins]]></category>
		<category><![CDATA[Ian Bogost]]></category>
		<category><![CDATA[James Paul Gee]]></category>
		<category><![CDATA[Shaping Youth]]></category>
		<category><![CDATA[Target]]></category>

		<guid isPermaLink="false">http://edugamesblog.wordpress.com/?p=274</guid>
		<description><![CDATA[I was familiar with Amy Jussel’s excellent Shaping Youth blog, because she linked to a post of mine on exergaming a while back. Recently, Jussel shook some corporate trees by taking Target to task for some suggestive advertising. Target essentially brushed her off since she’s “just” a blogger, which resulted in a firestorm of criticism [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">I was familiar with Amy Jussel’s excellent <a href="http://www.shapingyouth.org/blog/" target="_blank">Shaping Youth blog</a>, because she <a href="http://www.shapingyouth.org/blog/?p=992" target="_blank">linked</a> to a post of mine on <a href="http://edugamesblog.wordpress.com/2007/07/29/teens-exercise-learn-pe-at-video-game-gym/" target="_blank">exergaming</a> a while back. Recently, Jussel <a href="http://www.shapingyouth.org/blog/?p=1063" target="_blank">shook some corporate trees</a> by taking Target to task for some suggestive advertising. Target essentially brushed her off since she’s “just” a blogger, which resulted in a firestorm of criticism from the blogosphere (ouch, bad PR … and negative posts last forever in cyberspace). <i>The New York Times </i><a href="http://www.nytimes.com/2008/01/28/business/media/28target.html?_r=1&amp;oref=slogin" target="_blank">took up her story</a>, resulting in even more bad PR for Target.</p>
<p class="MsoNormal">Anyway, I was perusing Jussel’s blog when I discovered an <a href="http://www.shapingyouth.org/blog/?p=1019" target="_blank">entry</a> in which she mentioned the MacArthur Foundation’s new book series with MIT Press. Her entry linked to <a href="http://www.hastac.org/node/1128" target="_blank">HASTAC.org</a>, which stands for Humanities, Arts, Science, and Technology Advanced Collaboratory.</p>
<p class="MsoNormal">The MacArthur Foundation Series on Digital Media and Learning is available through MIT Press in paper format. However, thanks to the foundation’s funding, MIT Press is offering the texts in <a href="http://mitpress.mit.edu/catalog/browse/browse.asp?btype=6&amp;serid=170" target="_blank">digital format free</a>. Of most likely interest to readers of this blog will be, <a href="http://www.mitpressjournals.org/toc/dmal/-/3?cookieSet=1" target="_blank">The Ecology of Games</a>. Here is the TOC:</p>
<blockquote>
<p class="MsoNormal">Foreword<br />
Mizuko Ito, Cathy Davidson, Henry Jenkins, Carol Lee, Michael Eisenberg, Joanne Weiss<br />
The Ecology of Games: Connecting Youth, Games, and Learning: vii–ix.</p>
<p class="MsoNormal">Toward an Ecology of Gaming<br />
Katie Salen<br />
The Ecology of Games: Connecting Youth, Games, and Learning: 1–17.</p>
<p class="MsoNormal">Part I: Learning Ecologies</p>
<p class="MsoNormal">Learning and Games<br />
James Paul Gee<br />
The Ecology of Games: Connecting Youth, Games, and Learning: 21–40.</p>
<p class="MsoNormal">In-Game, In-Room, In-World: Reconnecting Video Game Play to the Rest of Kids&#8217; Lives<br />
Reed Stevens, Tom Satwicz, Laurie McCarthy<br />
The Ecology of Games: Connecting Youth, Games, and Learning: 41–66.</p>
<p class="MsoNormal">E Is for Everyone: The Case for Inclusive Game Design<br />
Amit Pitaru<br />
The Ecology of Games: Connecting Youth, Games, and Learning: 67–86.</p>
<p class="MsoNormal">Part II: Hidden Agendas</p>
<p class="MsoNormal">Education vs. Entertainment: A Cultural History of Children&#8217;s Software<br />
Mizuko Ito<br />
The Ecology of Games: Connecting Youth, Games, and Learning: 89–116.</p>
<p class="MsoNormal">The Rhetoric of Video Games<br />
Ian Bogost<br />
The Ecology of Games: Connecting Youth, Games, and Learning: 117–139.</p>
<p class="MsoNormal">The Power of Play: The Portrayal and Performance of Race in Video Games<br />
Anna Everett, S. Craig Watkins<br />
The Ecology of Games: Connecting Youth, Games, and Learning: 141–164.</p>
<p class="MsoNormal">Part III: Gaming Literacies</p>
<p class="MsoNormal">Open-Ended Video Games: A Model for Developing Learning for the Interactive Age<br />
Kurt Squire<br />
The Ecology of Games: Connecting Youth, Games, and Learning: 167–198.</p>
<p class="MsoNormal">Why I Love Bees: A Case Study in Collective Intelligence Gaming<br />
Jane McGonigal<br />
The Ecology of Games: Connecting Youth, Games, and Learning: 199–227.</p>
<p class="MsoNormal">Education Unleashed: Participatory Culture, Education, and Innovation in Second Life<br />
Cory Ondrejka<br />
The Ecology of Games: Connecting Youth, Games, and Learning: 229–251.</p>
<p class="MsoNormal">Why Johnny Can&#8217;t Fly: Treating Games as a Form of Youth Media Within a Youth Development Framework<br />
Barry Joseph<br />
The Ecology of Games: Connecting Youth, Games, and Learning: 253–266.</p>
<p class="MsoNormal">Glossary<br />
The Ecology of Games: Connecting Youth, Games, and Learning: 267–273.</p>
<p class="MsoNormal">Games Index<br />
The Ecology of Games: Connecting Youth, Games, and Learning: 275–278.</p></blockquote>
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		<title>Highlights of the Serious Games Summit at GDC 2008</title>
		<link>http://edugamesresearch.com/blog/2008/01/19/highlights-of-the-serious-games-summit-at-gdc-2008/</link>
		<comments>http://edugamesresearch.com/blog/2008/01/19/highlights-of-the-serious-games-summit-at-gdc-2008/#comments</comments>
		<pubDate>Sun, 20 Jan 2008 01:46:04 +0000</pubDate>
		<dc:creator>John Rice</dc:creator>
				<category><![CDATA[Educational Conferences]]></category>
		<category><![CDATA[Game Discussion]]></category>
		<category><![CDATA[Game Writing]]></category>
		<category><![CDATA[MacArthur Foundation]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Serious Games]]></category>
		<category><![CDATA[Video Game Research]]></category>
		<category><![CDATA[Ben Sawyer]]></category>
		<category><![CDATA[David Schaller]]></category>
		<category><![CDATA[eduweb]]></category>
		<category><![CDATA[Eric Zimmerman]]></category>
		<category><![CDATA[Gamelab]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[NSF]]></category>
		<category><![CDATA[Peter Smith]]></category>
		<category><![CDATA[Serious Games Summit]]></category>
		<category><![CDATA[UCF]]></category>
		<category><![CDATA[WOLFQUEST]]></category>
		<category><![CDATA[Yellowstone]]></category>

		<guid isPermaLink="false">http://edugamesblog.wordpress.com/2008/01/19/highlights-of-the-serious-games-summit-at-gdc-2008/</guid>
		<description><![CDATA[Ben Sawyer noted recently on his serious games listserv that the 2008 Game Developers Conference is coming up Feb. 18-22 in San Francisco. Of most interest during the conference will be the Serious Games Summit. Here are some brief highlights of the summit:
The NSF-Funded WolfQuest (screenshot below) will be featured in a discussion by David [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">Ben Sawyer noted recently on his serious games <a href="http://www.seriousgames.org/maillist2.html" target="_blank">listserv</a> that the <a href="http://www.gdconf.com/conference/sgs.htm" target="_blank">2008 Game Developers Conference</a> is coming up Feb. 18-22 in San Francisco. Of most interest during the conference will be the Serious Games Summit. Here are some brief highlights of the summit:</p>
<p class="MsoNormal">The NSF-Funded WolfQuest (screenshot below) will be featured in a discussion by David Schaller from <a href="http://www.eduweb.com/" target="_blank">eduweb</a>. This game has players assuming the roles of wolves in Yellowstone National Park and learning about their habitats and nature. Sawyer and Peter Smith over at U. Central Florida will present a taxonomy for serious games. Sawyer will also serve along with Eric Zimmerman at <a href="http://www.gamelab.com/" target="_blank">Gamelab</a> as moderator for a panel discussion on the difficulties of measuring learning in games.</p>
<p class="MsoNormal">Most all the discussions look very interesting. Check out the <a href="http://www.gdconf.com/conference/sgs.htm" target="_blank">Serious Games Summit</a> page for a list of all the topics that will be covered.</p>
<p class="MsoNormal">&nbsp;</p>
<div style="text-align:center;"><img src="http://edugamesblog.files.wordpress.com/2008/01/screen_3wolves.jpg" alt="screen_3wolves.jpg" /></div>
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		<title>The Top 10 Free Educational Video Games</title>
		<link>http://edugamesresearch.com/blog/2007/12/15/the-top-10-free-educational-video-games/</link>
		<comments>http://edugamesresearch.com/blog/2007/12/15/the-top-10-free-educational-video-games/#comments</comments>
		<pubDate>Sun, 16 Dec 2007 00:08:24 +0000</pubDate>
		<dc:creator>John Rice</dc:creator>
				<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Game Discussion]]></category>
		<category><![CDATA[Game Studies]]></category>
		<category><![CDATA[Indiana University]]></category>
		<category><![CDATA[MIT]]></category>
		<category><![CDATA[MMORPGs]]></category>
		<category><![CDATA[MacArthur Foundation]]></category>
		<category><![CDATA[Making Video Games]]></category>
		<category><![CDATA[Military Games]]></category>
		<category><![CDATA[Neverwinter Nights]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Serious Games]]></category>
		<category><![CDATA[Sims]]></category>
		<category><![CDATA[Simulations]]></category>
		<category><![CDATA[UT]]></category>
		<category><![CDATA[Video Game Research]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[America's Army]]></category>
		<category><![CDATA[Arden]]></category>
		<category><![CDATA[Canadian History]]></category>
		<category><![CDATA[Chris Dede]]></category>
		<category><![CDATA[CyGaMEs]]></category>
		<category><![CDATA[Education Arcade]]></category>
		<category><![CDATA[Edward Castronova]]></category>
		<category><![CDATA[Food-Force]]></category>
		<category><![CDATA[George Mason University]]></category>
		<category><![CDATA[Harvard]]></category>
		<category><![CDATA[HopeLab]]></category>
		<category><![CDATA[Innovate]]></category>
		<category><![CDATA[Joel Foreman]]></category>
		<category><![CDATA[NSF]]></category>
		<category><![CDATA[Numedeon]]></category>
		<category><![CDATA[Quest Atlantis]]></category>
		<category><![CDATA[Revolution]]></category>
		<category><![CDATA[Sasha Barab]]></category>
		<category><![CDATA[Selene]]></category>
		<category><![CDATA[Serious Worlds Initiative]]></category>
		<category><![CDATA[Sim City]]></category>
		<category><![CDATA[Whyville]]></category>

		<guid isPermaLink="false">http://edugamesblog.wordpress.com/2007/12/15/the-top-10-free-educational-video-games/</guid>
		<description><![CDATA[The main reason for inclusion in the top 10 was the impact a game had on the educational gaming field. Some of these are getting rather long in the tooth as far as games go, yet their impact is still being felt in educational research that was foundational or continues to be published. On the [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">The main reason for inclusion in the top 10 was the impact a game had on the educational gaming field. Some of these are getting rather long in the tooth as far as games go, yet their impact is still being felt in educational research that was foundational or continues to be published. On the other hand, new titles are coming out all the time and this list may well change in the future.</p>
<p class="MsoNormal">The criteria for inclusion were simple. The game must be free and preferably available online. Some of the games are modifications of existing games (mostly Neverwinter Nights). So, mods are free but to run them you will need to purchase the original engine. But that’s a minor quibble since they are free if you already own the engine.</p>
<p class="MsoNormal">I am interested in other titles, so if you have a favorite that is not on the list, drop me an e-mail and let me know about it. Finally, I also included the learning objectives, host URLs, and my comments on the games. So, give these educational games a look-see, and consider using them in a classroom or other formal learning situation. And let me know about it if you do.</p>
<p class="MsoNormal">
<p><script type="text/javascript">// <![CDATA[
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<p class="MsoNormal"><strong>1. Revolution<br />
</strong><em>Type</em>: Modification of Neverwinter Nights Gold<br />
<em>Learning Objective</em>: Experience historical incentives for the American Revolution from the grassroots level.<br />
<em>Host URL</em>: <a href="http://www.educationarcade.org/revolution" target="_blank">http://www.educationarcade.org/revolution</a><br />
<em>Comment</em>: This is the game that started folks talking about seriously using the modifiable Neverwinter Nights engine for educational purposes. Several papers were published on this game, focusing on its interactive means of teaching students about the American Revolution. It was perhaps best introduced to academics in a <a href="http://innovateonline.info/index.php?view=article&amp;id=2&amp;highlight=foreman" target="_blank">widely read article</a> by Joel Foreman over at George Mason in the first issue of <em>Innovate</em>. <span> </span></p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>2. Re-Mission<br />
</strong><em>Type</em>: Executable<br />
<em>Host URL</em>: <a href="http://www.re-mission.net/" target="_blank">http://www.re-mission.net/</a><br />
<em>Learning Objective</em>: Understand cancer better and develop a positive attitude toward defeating it.<br />
<em>Comment</em>: It’s a big download, but well worth the wait. The game from HopeLab is aimed at teaching young cancer patients about the disease and providing opportunities to enhance understanding in a positive environment. It offers the latest in educational videogame design, with backing from a well-funded sponsor. Also available in Spanish and French, and can be ordered for free on CD by mail.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>3. River City<br />
</strong><em>Type</em>: Multi-user Virtual Environment<br />
<em>Host URL</em>: <a href="http://muve.gse.harvard.edu/muvees2003/index.html" target="_blank">http://muve.gse.harvard.edu/muvees2003/index.html</a><br />
<em>Learning Objective</em>: Develop an understanding of the scientific method through inquiry and teamwork, as well as an appreciation for history and environmental issues.<br />
<em>Comment</em>: One of the two big NSF projects for educational gaming on this list, with several years of research following its progress. This Harvard product is freely available to schools, but only on disc through the mail. The team prefers sending it to teachers wishing to use the program in science classes. Chris Dede spearheaded the project.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>4. Quest Atlantis<br />
</strong><em>Type</em>: Multi-user Virtual Environment<br />
<em>Host URL</em>: <a href="http://atlantis.crlt.indiana.edu/" target="_blank">http://atlantis.crlt.indiana.edu</a><br />
<em>Learning Objective</em>: Help students understand social studies, environmental concerns, current events, and scientific standards.<br />
<em>Comment</em>: Although this Indiana University project offers a guest area where interested parties can explore the Quest Atlantis universe, the NSF-funded project requires teachers contact the team before allowing full access. Several thousand participants have joined QA, and research is ongoing. Sasha Barab spearheaded the project</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>5. Arden<br />
</strong><em>Type</em>: Modification of Neverwinter Nights Diamond<br />
<em>Host URL</em>: <a href="http://swi.indiana.edu/arden/index.shtml" target="_blank">http://swi.indiana.edu/arden/index.shtml</a><br />
<em>Learning Objective</em>: Attain an appreciation of Shakespearean authorship and Elizabethan England.<br />
<em>Comment</em>: As part of the Serious Worlds Initiative over at Indiana University, Arden was initially funded by the MacArthur Foundation. Executive producer is Edward Castronova, whose book <em>Synthetic Worlds</em> covers many of the economic and social issues in MMOs. Castronova has professed that Arden is not very exciting to typical gamers (no monsters to slay). However, the notion of exploring Shakespeare’s world should prove interesting to English majors and other aficionados of the Bard’s work. <span> </span></p>
<p class="MsoNormal">
<p><script type="text/javascript">// <![CDATA[
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<script src="http://pagead2.googlesyndication.com/pagead/show_ads.js" type="text/javascript">
</script></p>
<p class="MsoNormal"><strong>6. The History Canada Game<br />
</strong><em>Type</em>: Modification of Civilization III<br />
<em>Host URL</em>: <a href="http://www.historycanadagame.com/" target="_blank">http://www.historycanadagame.com/</a><br />
<em>Learning Objective</em>: Understand social forces surrounding Canadian history since 1534.<br />
<em>Comment</em>: O Canada! Down here south of the border, we hardly know ye! But, an initiative funded by Canada’s National History Society and The Historica Foundation aims to change that, for Canadians as well as those outside her borders.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>7. America’s Army<br />
</strong><em>Type</em>: Executable<br />
<em>Host URL</em>: <a href="http://www.americasarmy.com/" target="_blank">http://www.americasarmy.com</a><br />
<em>Learning Objectives</em>: Teamwork, and a greater understanding of US military expectations for recruits.<br />
<em>Comment</em>: Critics decry this free videogame as a recruiting tool for the military. The Army shrugs its collective shoulders and says, “So?” Actually, America’s Army has many fans with no military expectations. One Ph.D. candidate I work with is a self-described “America’s Army widow.” Almost 3 gigs for the full version; its free nature ensures many adherents for years to come.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>8. Food Force<br />
</strong><em>Type</em>: Executable<br />
<em>Host URL</em>: <a href="http://www.food-force.com/" target="_blank">http://www.food-force.com/</a><br />
<em>Learning Objectives</em>: Understand world hunger and efforts to alleviate it.<br />
Comment: Classroom materials and instructions are available on-site. Besides English, the UN-backed Food Force is available in (alphabetical order): Chinese, Finnish, French, German, Hungarian, Italian, Japanese, Norwegian, Polish, and Portuguese.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>9. Whyville<br />
</strong><em>Type</em>: Instructional Online Virtual World<br />
<em>Host URL</em>: <a href="http://www.whyville.net/smmk/nice" target="_blank">http://www.whyville.net/smmk/nice</a><br />
<em>Learning Objectives</em>: Provide a student-centered, hands-on environment for exploring various school subjects.<br />
<em>Comment</em>: This Numedeon-backed product is aimed at elementary and middle school students, in hopes of encouraging “scientific discovery” and “social responsibility.”</p>
<p class="MsoNormal"><strong> </strong></p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>10. SimCity<br />
</strong><em>Type</em>: Web-based<br />
<em>Host URL</em>: <a href="http://simcity.ea.com/play/simcity_classic.php" target="_blank">http://simcity.ea.com/play/simcity_classic.php</a><br />
<em>Learning Objectives</em>: Understand variable manipulations for urban management while having fun building a simulated city.<br />
<em>Comment</em>: Critics have attacked its oversimplification of urban management, but countless children the world over have learned such truisms as the correlation between higher taxes and a disgruntled populace. Also, if you deplete the fire departments’ budget, disasters will devastate your city! The original SimCity is available online gratis from Electronic Arts, with adverts for the newest version, SimCity 4.<br />
<script type="text/javascript">// <![CDATA[
google_ad_client = "pub-4044245413773668";
/* 300x250, created 12/30/09 */
google_ad_slot = "6748155807";
google_ad_width = 300;
google_ad_height = 250;
// ]]&gt;</script></p>
<p class="MsoNormal"><strong>Update</strong>:<br />
This list is getting long in the tooth, and many new games have been developed or improved since its introduction in 2007. For one, check out <a href="http://selene.cet.edu/" target="_blank">Selene</a> from Wheeling Jesuit University&#8217;s Center for Educational Technologies. It is free, available online, and promotes science learning along with lunar exploration.</p>
<p class="MsoNormal">More great educational games are discussed on this blog on a regular basis. Subscribe to the RSS feed to keep up with the latest posts. Thanks.</p>
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		<title>Explore and Learn with Virtual Shakespeare</title>
		<link>http://edugamesresearch.com/blog/2007/12/13/explore-and-learn-with-virtual-shakespeare/</link>
		<comments>http://edugamesresearch.com/blog/2007/12/13/explore-and-learn-with-virtual-shakespeare/#comments</comments>
		<pubDate>Fri, 14 Dec 2007 04:42:19 +0000</pubDate>
		<dc:creator>John Rice</dc:creator>
				<category><![CDATA[Game Discussion]]></category>
		<category><![CDATA[Game Studies]]></category>
		<category><![CDATA[Game Writing]]></category>
		<category><![CDATA[Indiana University]]></category>
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		<category><![CDATA[Arden]]></category>
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		<category><![CDATA[Edward Castronova]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[English majors]]></category>
		<category><![CDATA[Shakespeare]]></category>

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		<description><![CDATA[Sometimes researchers learn more from their mistakes than their successes. Some time back, Edward Castronova over at Indiana announced work on Arden was ending. Castronova’s team used the Neverwinter Nights engine and funding from the MacArthur Foundation to create a giant VW based on Shakespearean England. Unfortunately, Castronova says the game ultimately is boring. There [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">Sometimes researchers learn more from their mistakes than their successes. Some time back, Edward Castronova over at Indiana <a href="http://edugamesblog.wordpress.com/2007/10/05/egad-alors-arden-closes-shoppe/" target="_blank">announced</a> work on Arden was ending. Castronova’s team used the Neverwinter Nights engine and funding from the MacArthur Foundation to create <a href="http://www.news.com/A-midsummer-nights-virtual-world/2008-1043_3-6127496.html" target="_blank">a giant VW</a> based on Shakespearean England. Unfortunately, Castronova says the game <a href="http://terranova.blogs.com/terra_nova/2007/11/two-releases-ar.html#more" target="_blank">ultimately is boring</a>. There are no monsters to slay. Students are exposed to raw Shakespearean prose and poesy rather than obtuse action and adventure. So, Castronova is releasing the product to the public, and going back to the drawing board to create Arden II … a product he promises will have action, adventure, and many monsters to slay.</p>
<p class="MsoNormal">For English majors, and other fans of The Bard’s work, visit <a href="http://swi.indiana.edu/arden/index.shtml" target="_blank">Arden</a> and play a while.</p>
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		<title>Where the MacArthur Foundation Grant Money has Gone, So Far</title>
		<link>http://edugamesresearch.com/blog/2007/12/05/where-the-macarthur-foundation-grant-money-has-gone-so-far/</link>
		<comments>http://edugamesresearch.com/blog/2007/12/05/where-the-macarthur-foundation-grant-money-has-gone-so-far/#comments</comments>
		<pubDate>Thu, 06 Dec 2007 03:27:09 +0000</pubDate>
		<dc:creator>John Rice</dc:creator>
				<category><![CDATA[Indiana University]]></category>
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		<category><![CDATA[digital media]]></category>
		<category><![CDATA[education grants]]></category>
		<category><![CDATA[Education Week]]></category>
		<category><![CDATA[Global Kids]]></category>
		<category><![CDATA[grants]]></category>
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		<category><![CDATA[James Paul Gee]]></category>
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		<description><![CDATA[Education Week has a nice article (registration required) on the John D. and Catherine T. MacArthur Foundation’s $50 million initiative funding digital media and learning (including educational gaming research). A little less than half, about $23 million, has been funded so far to 36 grantees. Article author Andrew Trotter breaks down the expenditures:
• Examining how [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><em>Education Week</em> has a <a href="http://www.edweek.org/ew/articles/2007/12/05/14macarthur.h27.html" target="_blank">nice article</a> (registration required) on the John D. and Catherine T. MacArthur Foundation’s $50 million <a href="http://digitallearning.macfound.org/" target="_blank">initiative</a> funding digital media and learning (including educational gaming research). A little less than half, about $23 million, has been funded so far to 36 grantees. Article author Andrew Trotter breaks down the expenditures:</p>
<blockquote><p>• Examining how young people are changing as a result of digital media AMOUNTS AWARDED TO DATE: $6.2 million</p></blockquote>
<blockquote>
<p class="MsoNormal">• Exploring the development of new learning environments AMOUNTS AWARDED TO DATE: $8 million</p>
</blockquote>
<blockquote>
<p class="MsoNormal">• Studying how social and civic institutions could change in the future AMOUNTS AWARDED TO DATE: $4.8 million</p>
</blockquote>
<blockquote>
<p class="MsoNormal">• Helping build the field of research and development in youth and digital media AMOUNTS AWARDED TO DATE: $4 million</p>
</blockquote>
<p class="MsoNormal">Constance Yowell, director of education for the MacArthur Foundation, is quoted extensively. Other prominent mentions include Sasha Barab over at Indiana (<a href="http://atlantis.crlt.indiana.edu/" target="_blank">Quest Atlantis</a>); Nichole Pinkard, director of technology, Center for Urban School Improvement, University of Chicago (Chicago charter schools and <a href="http://spotlight.macfound.org/main/entry/akili_lee_designing_social_networking/" target="_blank">Remix World</a>); Barry Joseph, director of the non-profit after school organization Global Kids (efforts in <a href="http://teen.secondlife.com/" target="_blank">Teen Second Life</a>); Katie Salen, director of the Institute of Play (New York City <a href="http://edugamesblog.wordpress.com/2007/09/05/game-school-looks-to-open-in-nyc/" target="_blank">Game School</a>); and Mizuko “Mimi” Ito, over at USC (<a href="http://www.itofisher.com/mito/" target="_blank">ethnographic studies</a> of digital media consumers). </p>
<p class="MsoNormal">Trotter mentions another project Salen is involved in:</p>
<blockquote>
<p class="MsoNormal">Katie A. Salen, the director of the Institute of Play, in New York City, is a partner in two projects supported by MacArthur grants. One, led by game researcher Jim Ghee and involving a commercial game company, is creating an online, narrative game in which teenagers are game mechanics who learn to fix and modify broken games in a game-driven world.</p>
</blockquote>
<p class="MsoNormal">I’m wondering if “Jim Ghee” is a reference to James Paul Gee?</p>
<p class="MsoNormal">Regardless, it’s a good article and well worth the read. The $50 million in grant funding from the MacArthur Foundation will no doubt continue to yield important findings on educational videogames and other components of digital media for years to come.</p>
<p class="MsoNormal"><strong>References</strong>:<br />
Trotter, A. (2007, December 5). Projects probe new media’s role in changing the face of learning. <em>Education Week</em>, (27)14. 10.</p>
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		<title>Pop.Cosmo: Constance Steinkuehler’s New Blog on VWs</title>
		<link>http://edugamesresearch.com/blog/2007/09/22/popcosmo-constance-steinkuehler%e2%80%99s-new-blog-on-vws/</link>
		<comments>http://edugamesresearch.com/blog/2007/09/22/popcosmo-constance-steinkuehler%e2%80%99s-new-blog-on-vws/#comments</comments>
		<pubDate>Sun, 23 Sep 2007 02:30:01 +0000</pubDate>
		<dc:creator>John Rice</dc:creator>
				<category><![CDATA[Game Discussion]]></category>
		<category><![CDATA[Game Studies]]></category>
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		<category><![CDATA[MacArthur Foundation]]></category>
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		<description><![CDATA[Constance Steinkuehler, over at U. Wisconsin, is shepherding a grant from the MacArthur Foundation to explore the pedagogical potentials within virtual worlds. Consequently, Steinkuehler and colleagues have begun a blog called pop.cosmo. Contributing authors to the blog include David Simkins and Sean Duncan.
In explaining the name, Steinkuehler notes that pop cosmopolitan refers to, “the ways [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">Constance Steinkuehler, over at U. Wisconsin, is shepherding a grant from the MacArthur Foundation to explore the pedagogical potentials within virtual worlds. Consequently, Steinkuehler and colleagues have begun a blog called <a href="http://popcosmo.org/?p=3" target="_blank">pop.cosmo</a>. Contributing authors to the blog include David Simkins and Sean Duncan.</p>
<p class="MsoNormal">In explaining the name, Steinkuehler notes that pop cosmopolitan refers to, “the ways that virtual worlds are becoming novel contexts for the development of new forms of civic engagement in a global, networked world.” <span> </span></p>
<p class="MsoNormal">The blog will serve as a platform for the research team to discuss ongoing research as well as transfer information regarding after school projects and other related goings-on. In a <a href="http://terranova.blogs.com/terra_nova/2007/09/new-blog-on-vir.html" target="_blank">post</a> on Terra Nova, Steinkuehler elaborates on the research team’s <em>raison d’être</em>:</p>
<p class="MsoNormal" style="margin:0 0.5in 0.0001pt;">… we<strong> </strong>empirically investigate key literacy practices that constitute successful MMO gameplay (such as scientific literacy, computational literacy, and reciprocal apprenticeship) &amp; how those literacy practices connect up with life and learning beyond the virtual worlds themselves. Then, based on this understanding, we develop after school instructional programs that leverage MMOs to get kids involved in what we see as core 21st century skills (that are often under-emphasized in classrooms).</p>
<p class="MsoNormal">It looks like an interesting blog, and those interested in ongoing research of virtual worlds in education should stop by to take a look. </p>
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