Boys, Reading, and Video Games
A great article by Thomas Spence recently, entitled, “How to Raise Boys Who Read,” has the subtitle, “Hint: Not with gross-out books and video-game bribes.”
The problem, Spence explains, has been around since at least 1992. That’s when a broad discrepancy in proficient reading scores on the NAEP between boys and girls in all categories became painfully evident.
To address the issue, Spence reports, an entire industry has sprung up trying to pique boys’ interests with “gross out” books. Scholastic, in particular, has been prolific in offering various titles featuring flatulent humor.
As with so many things on the decline (this blog has tracked numerous hobbies that have suffered in popularity), the blame is laid at the feet of video games. Here’s the relevant quote:
The appearance of the boy-girl literacy gap happens to coincide with the proliferation of video games and other electronic forms of entertainment over the last decade or two. Boys spend far more time “plugged in” than girls do. Could the reading gap have more to do with competition for boys’ attention than with their supposed inability to focus on anything other than outhouse humor?
Dr. Robert Weis, a psychology professor at Denison University, confirmed this suspicion in a randomized controlled trial of the effect of video games on academic ability. Boys with video games at home, he found, spend more time playing them than reading, and their academic performance suffers substantially. Hard to believe, isn’t it, but Science has spoken.
As with so many things, though, science rarely speaks the final word, especially in the social sciences. Interesting research questions not addressed in Spence’s short article include, do boys catch up to their female counterparts in reading proficiency later? Are boys learning critical skills by playing video games that girls are missing out on by not playing as much? Is reading still the best way to transmit knowledge for all students in the 21st Century?