Posts tagged: serious play conference

2014 Serious Play Conference July 21-24

Here’s the press release for the upcoming Serious Play Conference:

Sessions for university faculty, school administrators and teachers working to improve student engagement though games-based learning will be featured at the fourth annual Serious Play Conference at the University of Southern California (USC), Tuesday-Thursday, July 21 – 24.

Conference highlights will include teachers already using games as well as game developers, publishers, consultants, analysts and faculty talking about their experiences with games in the classroom, games for home use and teaching students to design their own games.

K-12 teachers sharing their experiences will include:

* Marianne Malmstrom, Elisabeth Morrow School, discussing how students have used a virtual world to help their younger schoolmates adjust to middle school
* Peggy Sheehy, Ramapo Central, exploring why games engage us and how we can harness that engagement for K-12 learning
* Alice Keeler, Cal State Fresno, showing how to use Google Apps in the classroom

Educational software creators discussing their work:

* Justin Leites, Amplify, offering tips on how to improve the quality and quantity of voluntary, outside-the-classroom learning
* John Krajewski, Strange Loop, elaborating on the potential of game-based learning
* Ken Spero, Education Leadership Sims, sharing his thoughts on how simulations can help train and support school leaders
* Peter Stidwill, Learning Games Network, sharing best practices based on research on how games have been implemented to date in the K-12 classroom
* Jamie Anunzio-Myers, PBS, on services provided free to early learners over cable networks

University researchers will also present their findings:

* Zoran Popovic, University of Washington, talking about a worldwide math challenge sponsored by DARPA
* Girlie Delacruz, CRESST, explaining how game assessment can be done and how this data is furthering scientific research
* Chris Haskell, Boise State University, addressing how MMORPG mechanics such as leveling, skill-building and immersion in a virtual world can be applied to education

A pre-conference workshop on Monday, July 21 will offer hands-on instruction for teachers new to game-based learning.

For more information, check out the site: www.seriousplayconference.com

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Second Annual Serious Play Conference

The Second Annual Serious Play Conference is August 21 – 23 at the DigiPen Institute of Technology in Redmond, WA. Below is a press release from The Bohle Company.

50+ Speakers Address the Future of
Games for Training, Learning

SEATTLE  — June 21, 2012 — More than 50 of the top thinkers in serious games will come together to discuss the future of the use of non-entertainment games and sims, Tuesday – Thursday, August 21 – 23, 2012 at the 2nd Annual Serious Play Conference at DigiPen Institute of Technology in Redmond, Wash.


Plenary sessions include:

“Getting the Best Virtual vQuotient in Non-Entertainment Games”

· Ran Hinrichs,  2b3d, keynote speaker


“The Future of Sims and Games in Large Organizations”

· David Metcalf, UCF

· Phaedra Boiondiris, IBM

· James Oker, Microsoft

· Parvati Dev, CliniSpace


“Sizing the Potential Market for Serious Games”

· Tyson Greer  / Sam S. Adkins,  Ambient Insight: Mobile Games, Education

· Burnes Saint Patrick Hollyman, the Digital Entertainment Alliance: Virtual Worlds

· Michael Cai, Interpret, Corporate


“Measuring Game Effectiveness”

· Eva Baker, CRESST at UCLA

· David Gibson, simSchool

· Ken Spero, Immersive Learning University

· Jenn McNamara, BreakAway


An Early Bird Discount is still in effect as well as special faculty and student pricing.

Members of the Serious Games Association ($35 annual fee) receive $50 off conference cost.

For more information, visit the conference site: www.seriousplayconference.com


2011 International Serious Play Award Winners Announced

Here’s a press release announcing the winners of the 2011 International Serious Play Awards. Special congrats to the team from Texas A&M and their gold medal for RiggleFish.

Also note bronze medal winner Virulent, which I blogged about earlier this summer.

SEATTLE – Aug. 25, 2011 – Twenty serious games were chosen by a panel of experts, as medal winners at the 2011 International Serious Play Awards, a program distinguishing superior examples of corporate, military, healthcare and school/at home learning titles. The winners were selected at the Serious Play Conference, Tuesday – Thursday, August 23 – 25, 2011 at DigiPen Institute of Technology in Redmond, Wash.

Air Medic Sky One, created by University Medical Center Utrecht, was awarded Best of Show.

The award program received submissions from commercial organizations, seasoned and emerging development studios as well as students. This year’s entries included 13 international submissions.

“Games for learning are moving onto every platform, from iPads to Smart phones,” said Clark Aldrich, conference director.

Commercial Organization/Development Studio Awards:

Gold Medal Winners:

• Air Medic Sky One, University Medical Center Utrecht, the Netherlands (Games for Health)
• Aircraft Marshalling Virtual Trainer, Heartwood Inc. (Government/Military)
• Gamestar Mechanic, E-Line Media (Education)
• RoboMath, Project Whitecard Inc. (Education)
• Motion Math HD, Motion Math (Consumer Game)
• RiggleFish, Texas A&M University (Education)

Silver Medal Winners:

• McGraw-Hill Education Practice Marketing, McGraw-Hill Education International and Muzzy Lane SW (Education)
• Fate of the World, Red Redemption Ltd. (Games for Good)
Play True Challenge, World Anti-Doping Agency (Games for Good)
• SpaceChem, Zachtronics Industries (Consumer Game)
• Emergency Birth, Engender Games Group Lab – University of Wisconsin-Whitewater (Games for Good)
• Treadsylvania, New Mexico State University Learning Games Lab (At Home Learning)

Bronze Medal Winners:

• Distraction Dodger, Web Courseworks (Education)
• MiddWorld Online Language Roleplay Game, Middlebury Interactive Languages and Muzzy Lane SW (Education)
• Waterkeeper, First Nations Education Steering Committee (Education)
• Game for Science, CREO (At Home Learning)
• Primaires à gauche, Le Monde (Games for Good)
• Virulent, Morgridge Institute for Research (At Home Learning)
• International Racing Squirrels, Playniac (Consumer Game)
• Devil’s Advocate, UCF Retro Lab (Government/Military)

The Serious Play Student Award was sponsored by Microsoft Corporation.

All commercial entries were also reviewed for Serious Play Certification, which assures that a serious game offers a high standard of performance. Certified games are given Serious Play Certification and a 2011 Seal of Approval. Certification is valid for three years.

For more information, visit www.seriousplayconference.com

Contact:

Samantha Owyang/Robert Brown
The Bohle Company for Serious Play
(310) 785-0515 ext. 232/231


2011 International Serious Play Finalists

Here’s a press release concerning the International Serious Play Conference. Congrats to all involved.

SEATTLE – August 22, 2011 – A panel of experts have selected 20 games as finalists in the 2011 International Serious Play Awards, a recognition program honoring outstanding examples of corporate, military, health care and school/at home learning titles. The games will be featured and final winners and a Best of Show selected at the Serious Play Conference, Tuesday – Thursday, August 22 -24, 2011 at DigiPen Institute of Technology in Redmond, Wash.

The award program received submissions from commercial organizations, seasoned and emerging development studios as well as students. This year’s entries included 13 international submissions.

Commercial Organization/Development Studio Finalists include:

• Air Medic Sky One, University Medical Center Utrecht, the Netherlands (Games for Health)
• Aircraft Marshalling Virtual Trainer, Heartwood Inc. (Government/Military)
• Virtual Reality Dome Controller, TNO Defense & Safety and VisionShiftStudios (Government/Military)
• Distraction Dodger, Web Courseworks (Education)
• Gamestar Mechanic, E-Line Media (Education )
• McGraw-Hill Education Practice Marketing, McGraw-Hill Education International (Education)
• MiddWorld Online Language Roleplay Game, Middlebury Interactive Languages (Education)
• Waterkeeper, First Nations Education Steering Committee (Education)
• RoboMath, Project Whitecard Inc. (Education)
• Game for Science, CREO (Games for At Home Learning)
• Virulent, Morgridge Institute for Research (Games for At Home Learning)
• Play True Challenge, World Anti-Doping Agency (Games for Good)
• Primaires à gauche, Le Monde (Games for Good)
• Fate of the World, Red Redemption Ltd. (Games for Good)
• International Racing Squirrels, Playniac (Consumer Game)
• Motion Math HD, Motion Math (Consumer Game)
• SpaceChem, Zachtronics Industries (Consumer Game)

Student Finalists:

• Emergency Birth, Engender Games Group Lab – University of Wisconsin-Whitewater (Games for Good)
• Treadsylvania, New Mexico State University Learning Games Lab (At Home Learning)
• RiggleFish, Texas A&M University (Education)

The Serious Play Student Award was sponsored by Microsoft Corporation.

All commercial entries were also reviewed for Serious Play Certification, which assures that a serious game offers a high standard of performance. Certified games will be given Serious Play Certification and a 2011 Seal of Approval. Certification will be valid for three years.

Finalist entries will be on display at the Serious Play Conference. Attendees will have a chance to play the games and vote for the Best of Show award. Winners will be announced Wednesday, August 23 at the Awards Reception.

For more information, visit www.seriousplayconference.com

Contact:

Samantha Owyang
The Bohle Company for Serious Play
(310) 785-0515 ext. 232