Call for Papers
AIIDE'08
The Fourth Conference on
Artificial Intelligence and Interactive Digital Entertainment
October 22-24, 2008
Stanford University, Palo Alto, CA, USA
Submissions deadlines:
Papers and Industry Track abstracts due April 22, 2008
Extended abstracts for demonstrations due May 6, 2008
www.aiide.org <http://www.aiide.org/>
AIIDE'08 - the Fourth Conference on Artificial Intelligence and
Interactive Digital Entertainment - is intended to be the definitive
point of interaction between entertainment software developers
interested in AI and academic and industrial AI researchers. AIIDE'08
will include invited speakers, research and industry presentations,
project demonstrations, and product exhibits. While traditionally
emphasizing commercial computer and video games, we invite researchers
and developers to share their insights and cutting-edge results on all
topics at the interface of entertainment and artificial intelligence,
including serious games, entertainment robotics, and beyond. AIIDE'08 is
sponsored by the Association for the Advancement of Artificial
Intelligence (AAAI).
PAPERS
Because AIIDE'08 crosses disciplinary boundaries, submissions will be
evaluated based on their accessibility to both commercial game
developers and researchers in addition to their technical merit.
Research Track
Research Track papers describe AI research results that make advances
towards solving known game AI problems or enabling a new form of
interactive digital entertainment. The novel technique should be
validated in a game prototype or test-bed, but need not be validated in
a commercial game. Research Track papers are evaluated by the highest
standards of academic rigor. The highest rated papers will be presented
in short lecture format. We hope to offer the next highest rated group
of papers the opportunity to present their work in a poster session.
Applicants submit a paper of no more than 6 pages in the AAAI format for
blind review (i.e. authors names and affiliations are omitted). All
papers will be allocated 6 pages in the proceedings regardless of
presentation format.
Industry Track
Individuals that have game development experience but lack the time or
need for publishing rigorous academic papers can alternatively apply to
the Industry Track. This track will include presentations of AI
techniques, issues, or case studies from the perspective of implementing
a product in the current commercial environment. Presentation proposals
will be evaluated on their potential for conveying clearly elaborated
ideas that have not been previously described to an adequate degree.
Industry Track applicants submit an extended abstract describing the
content of the proposed talk that also includes one paragraph describing
their game industry experience. An extended abstract of two pages is
sufficient, although any length up to that of a full paper (6 pages) is
acceptable. Abstracts will be published in the conference proceedings.
Example Topics (List is Suggestive Only)
- Novel Solutions for Traditional AI Problems (Path planning,
animation/camera control, tactical/strategic decision making, terrain
analysis, user modeling)
- AI Supporting Novel Game Concepts or Gameplay Elements (Interactive
drama, narrative/character development, NPC coordination, NPC
belief/attitude/emotion modeling)
- AI Architectures for Games (Automata, scripting, planning, level of
detail)
- AI Support for Game Production (Game design, content creation,
testing)
- Other Entertainment Applications of AI Technologies (Robotics, natural
language processing, reinforcement learning, neural networks, Bayesian
networks, genetic algorithms, logic, rule based systems)
- Commercial AI Implementations (Case studies, implementation analysis,
comparative evaluations)
Submissions
Electronic submission of papers and extended abstracts is required. All
submissions must be in PDF format, no longer than 6 pages including
references, and formatted in AAAI two-column, camera-ready style (see
the author instructions page at
http://www.aaai.org/Publications/Author/author.php). Full submission
instructions will be available at the AIIDE web site (www.aiide.org
<http://www.aiide.org/> ) after March 15, 2008. Research Track papers
and Industry Track extended abstracts must be submitted by April 22,
2008. All accepted papers and extended abstracts will be published in
the conference proceedings. At least one author must register for the
conference by the deadline for camera-ready copy submission. As AIIDE is
an academic conference, all attendees including presenters pay a
registration fee. AIIDE'08 will not accept any paper that, at the time
of submission, is under review for or has already been published or
accepted for publication in another journal or conference.
DEMONSTRATIONS
We invite researchers and practitioners to share insights and
cutting-edge results from a wide range of topics and encourage the
demonstration of a) research systems in the context of existing
commercial games, b) new games authored by researchers, c) contributions
demonstrating the adoption and/or extension of AI research results
published games, and d) completely new forms of interactive digital
entertainment made possible by AI research. An electronic submission of
a 2-page abstract and demonstration materials is required. Demonstration
materials can take the form of a recorded demonstration session, an
executable version of the demonstration with written instructions, or a
detailed description of the demonstration heavily illustrated with
screenshots. Please note that these materials are for review only; it is
hoped that all demonstrations will be conducted live at AIIDE'08.
Demonstration materials can be submitted electronically by email or FTP
up-load. Demonstration authors should submit abstracts and materials by
May 6, 2008. Submissions will be judged on technical merit,
accessibility to developers and researchers, originality, presentation,
and significance. Demonstration abstracts will be published in the
conference proceedings.
EXHIBITS
AIIDE'08 will have exhibit space available. Companies, publishers and
other groups are encouraged to consider purchasing either a table top
display or an exhibit booth. Exhibit space is limited and will be
allocated on a first come, first serve basis. Please contact AAAI at
aiide08@aaai.org for more information.
IMPORTANT DATES
- March-April: Authors register on the AIIDE web site
- April 22, 2008: Electronic submission of Research/Industry Track
papers/abstracts
- May 6, 2008: Electronic submission of extended abstract for a
demonstration
- June 11, 2008: Notification of acceptance decision
PUBLICATION
All accepted papers and abstracts will be allocated six (6) pages in the
conference proceedings. Up to two (2) additional pages may be used at a
cost to the authors of US$ 275 per page. Authors will be required to
transfer copyright of their paper to AAAI.
CONFERENCE CHAIR
Michael Mateas
University of California, Santa Cruz
PROGRAM CHAIR
Chris Darken
Naval Postgraduate School
ORGANIZATIONAL COMMITTEE MEMBERS
Ruth Aylett (Heriot-Watt University, UK), Kevin Dill (Mad Doc Software),
Richard Evans (Maxis), Ana Paiva (Technical University of Lisbon,
Portugal), Michael Youngblood (University of North Carolina, Charlotte),
Robert Zubek (Three Rings Design)
For additional information, please see www.aiide.org
<http://www.aiide.org/> or email the conference organizers at
aiide08 at aaai.org.